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Zoo Tycoon
Zoo Tycoon
Released n/a
Details
Zoo Tycoon is a business simulation developed by Blue Fang Games and released by Microsoft Game Studios. It is a tycoon game in which the player must run a zoo, and try to make a profit. Although first released for Microsoft Windows and Macintosh in 2001, it was ported to the Nintendo DS in 2005. It was followed by two expansion packs, Zoo Tycoon: Dinosaur Digs and Zoo Tycoon: Marine Mania, which were released in 2002, as well as a sequel, Zoo Tycoon 2, released in 2004.
he goal of Zoo Tycoon is to create a thriving zoo by building exhibits to accommodate animals and keeping the guests happy. Exhibit building is one of the primary goals of Zoo Tycoon. To keep the guests and animals happy, exhibits should be suitable to the animal; for example, a lion is best suited to a savanna environment. Choices in terrain, foliage, rocks, shelters, fences, toys and the presence of zookeepers all contribute to the suitability of an exhibit and the happiness of the animal. Guest happiness is dependent on animal choice, animal happiness, buildings, and scenery. Buildings may include bathrooms, restaurants and food stands, shops, or entertainment buildings such as movie theaters. Scenery involves aesthetics that raise guest happiness slightly, such as topiary art, lightposts, or benches. Keeping both animal and guest happiness allows the player to gain monetary awards and steady income. To help manage the expanding zoo, you can employ janitors, zookeepers and tour guides.

There are three modes in Zoo Tycoon: Tutorial, Scenario, and Freeform. Tutorial teaches the player how to build exhibits and keep guests happy. Scenario mode has the player complete a series of objectives, sometimes within a specific timeframe. These objectives may include achieving a certain guest and animal happiness, achieving a certain exhibit suitability, displaying a certain number of animals, or breeding a certain animal. Freeform allows the player to choose the amount of money and the map that they start with. They are presented with an open lot with a limited selection of animals, buildings, and scenery. As the game progresses, more animals and items become playable. Additional animals and items may be researched, where money is invested to make them playable.