Far Cry 5
Released Mar. 27th, 2018
Published by: UbiSoft
Developed by: UbiSoft
Details
Far Cry comes to America in the latest installment of the award-winning franchise.

Five Ways Far Cry 5 Differentiates Itself From Its Predecessors by Matt Bertz Though settings change, new villians challenge your mortality, and Ubisoft continues to introduce new innovations, over the past several entries Ubisoft Montreal has settled into a predictable (and fun) rhthym with the main Far Cry entries. You climb a radio tower to reveal locations, take down a series of enemy outposts, and hunt animals to gather raw materials for crafting in between story missions. With Far Cry 5, the developers hope to shake up the foundation of this game loop by making some fundamental changes. Here are five alterations we noticed during our hands-on sessions with the game at E3. No More Fictional Locations (Kind Of) Outside of the mutant-filled first entry, the Far Cry series has genrally clung closely to realism, yet never taken the plunge with a real setting. Far Cry 2 introduced a fictional failed African state, Far Cry 3's Southeast Asian Rook Islands aren't real, and Far Cry 4 introduced the Napalese fascimile Kryat. With the fifth entry, Ubisoft decided it was time to abandon that approach and embrace the real U.S. state of Montana. Ubisoft is still taking liberties by creating its own region of the state (called Hope County), but writer Drew Holmes says "I think if you say you're going to go to America and then you make up your own state, it sort of pulls back on that believability." You Can Play The Entire Campaign Cooperatively You could team up with a buddy online in Far Cry 4, but your only option for wreaking havoc on Kryat was to sample the side activites like capturing enemy bases. This time around the full game is compatible with cooperative play, meaning you can tackle the entire campaign with a friend. Whether you are playing with a friend or not, you can call in one of your resistance recruits to help as a gun for fire (or bring along your trusty dog, who can retreive guns for you). We asked if cooperative players are tethered, making them stay within a certain distance between one another, but Ubisoft said this ties into something they plan to discuss at a later date. Read the rest of the article at Game Informer