The premise of Illusion Island sees Mickey, Minnie, Donald, and Goofy getting invited to an off-the-grid location for a charming summer picnic. This turns out to be a ruse to bring them to the island of Monoth, which is reeling from having three magical tomes stolen. The cartoon crew needs to recover these books to both prevent impending disaster and get that tasty outdoor outing they were promised. It's a simplistic story but it's presented well enough: Important events are depicted in lengthy animated cutscenes, while more gameplay-focused happenings are usually delivered through text boxes. If there's any real fault in the narrative, it's that it often tries to be a bit too witty.
Ultimately, though, the plot is just a means to set our heroes off on an adventure through Monoth, a bright and colorful world featuring a multitude of different biomes ranging from forests and farmland to cloudy, star-studded gardens to mechanical mailrooms to ocean depths. Everything's connected through a massive but tightly-designed map in a way that keeps load times to a minimum and allows one area to visually flow seamlessly into the next.
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