Hell Clock is a Roguelike Action RPG developed by the Brazilian indie studio Rogue Snail and published by Mad Mushroom. Drawing inspiration from the ARPG greats like Diablo, Path of Exile, and Grim Dawn while packaging everything in a highly replayable roguelike formula, Gell Clock provides a great middle ground for people who want to experience the power fantasy of an ARPG without having to grind for hundreds of hours every season.
Patch 1.1, the Clockmaker’s Tools, is Hell Clock’s largest update yet. This patch brings crafting to Hell Clock, allowing you to modify the affixes on your Relics, craft powerful new Imbuements and corrupt Relics (the ultimate risk and reward).
In addition, there has been a complete balance rework with the goal of providing smoother progression and greater overall game viability. Take a look at IGN's post on the Hell Clock 1.1 Update for more information.
Maxroll’s comprehensive Hell Clock Beginner's Guide gets into the details of Hell Clock's core systems and mechanics with links to more detailed guides where you can learn more. Start by exploring the campaign, progressing through each act, and challenging bosses. Next, learn more about the game's progression and metaprogression systems. These include Skills, Blessings, Gear, Passives, Relics, and Constellations, all of which combine to make a variety of builds. Then learn about what awaits you in the endgame with Abyss, Oblivion, and Ascension.
After getting started with the Beginner's Guide, continue your journey with Maxroll’s new player resources. First up, the Campaign Guide has information on all of the Survival Encounters and Bosses you find when progressing through Hell Clock's 3 Act story.
Note: As part of the endgame, you fight the Campaign bosses again. When you do, keep an eye out for enhanced move sets and new mechanics!
Skills are the core of your build in Hell Clock. Some Skills, like Split Shot, are easy to spam and often act as your primary damage. Others, such as Spectral Knives, have a longer cooldown and often take a secondary role. As you progress through the Acts and defeat bosses, you can access new skills (via the Skill Book), but you must spend 100 Soul Stones to unlock them. Check out Maxroll’s Skills Guide to learn more or browse all of the game's Skills in the database.
Check out Maxroll’s Hell Clock Blessing Guide to learn about the progression (and metaprogression) systems you interact with throughout a run. Blessing of Proficiency enhances your skills, Blessing of Foundation gives global character buffs, whereas Blessings of the Future and Legacy give you new Gear or Relics.
You can find gear within your run or purchase it from the Blessed Corner. The items you have equipped are carried over between runs, and you can only equip 1 item at a time within each slot (you can store the spares in your Blessed stash or recycle them into Soul Stones). Maxroll’s Gear Guide covers everything you need to know about Blessed Gear in Hell Clock. Alternatively, you can also browse all of them individually:
Last but not least are Relics. This is the most impactful metaprogression system as Rare Relics offer a lot of power, and Unique Relics completely transform skills. Relics in Hell Clock function a lot like gear in ARPGs like Path of Exile or Diablo, giving you tools to build around and make something that feels unique. In addition, Relics can be crafted with the Clockmaker's Tools giving you more control over the affixes that you have available. Check out Maxroll's Relic Guide to learn more about Relics in Hell Clock or browse the database for a complete list of Unique Relics.
In addition to the getting started resources, Maxroll has a variety of guides that provide a deeper dive into the game's mechanics. This includes guides on the endgame activities, including Abyss & Oblivion and Ascension. Last but not least, learn the nuances of progressing the Blessings of Foundation to obtain the best Epic Blessings.
Maxroll’s development team has been working on a Hell Clock planner where you can theorycraft builds and share loadouts. This is currently a work in progress and likely to get updates in the future.
There are a few features that haven't quite made it into the planner yet:
Use the Community Builds section to share your build with other Hell Clock players. You can also browse for something new to play. Use the Skill filter at the top or look for builds based on game mode (Campaign, Endgame, Ascension) and tag.Here are a few examples of what you can do with the planner:
Planners can be more casual too, if you're doing an Ascension run you can upload a snapshot of your character.
Dive into the mechanics with Maxroll’s Hell Clock database. Here are a few of the things you can find:
Patch 1.1 may be huge, but it isn’t the end of Rogue Snail’s content development plans. Rogue Snail has a detailed roadmap which includes two more major updates. Of course, like with all road maps the content and delivery date are subject to change. The next major patch is Movement 2.0, which will allow you to use all of your skills while moving. This is going to be particularly impactful for channeled skills like Repeaters. In addition the patch will bring a new character animation system and all 52 Constellations. The plan is to release this in November 2025.
After that the next major update is the Cursed War, slated for Q1 of 2026. This includes a free update with a full version of the Ascension endgame activity, 12 new biomes for endgame and improved random dungeon generation. This could include the Endless Nightmares system that has been teased in recent updates.
Along side the free update is a paid expansion, Hell Clock: The Cursed War, where Pajeu travels to a new location to fight the forces of hell. The expansion will add a 4th Act to the campaign, new biomes, new monsters, new bosses, Skills, Relics, and a “Cube Crafting System” which sounds suspiciously like the Kanai’s Cube mechanic from Diablo 3.
Written by IGN Staff with help from Tenkiei.