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Doom Arena Board Game Hands-On Preview: Rip and Tear on the Tabletop
Released Oct. 28th, 2025

It's hard to imagine what first-person shooters would be like today, if they were to exist at all, without the original DOOM, released back on December 10, 1993, for MS-DOS. A lone super soldier, the legendary Doom Guy, fending off the hordes of demons from hell is one of the defining images of PC gaming, and the series continues to shock and amaze fans to this day with every new gory entry. Now, Modiphius Entertainment is bringing DOOM to the tabletop with the upcoming Doom Arena Board Game, now on Kickstarter, and I had a chance to get some time with a prototype to see just how well I could rip and tear in my dining room.

While Doom Arena isn't the first cardboard adaptation of the series, this latest rendition is a bloodbath contest between one player controlling Doom Guy and the other controlling the demons. Taking place in – you guessed it, an arena – the two players maneuver their plastic forces around the hexagon grid-based warzone, competing to see who can dish out the most pain.

Each point of damage done to an opponent earns you blood, which serves as a victory point.

Each point of damage done to an opponent earns you blood, which serves as a victory point. The winner is whoever comes out ahead in two out of the three rounds by earning the most blood, with each round consisting of six turns each for both sides. Between rounds, both Doom Guy and the Demons can upgrade their arsenals. Doom Guy gets new weapons and armor, while the Demons swap out weaker enemies for hartier ones like Pinky, Cacodemons, or the mighty Cyberdemon.

Doom Arena is one of those games that fits great as a filler between some heavier ones during a game day, or when you just want to have some fun while sipping a cold one and munching on some snacks. The gameplay is a slick dice-chucker where the strategy takes a back seat to running in guns blazing and seeing how much pain you unleash, which is very reminiscent of its source material. The only real "strategy" I found myself thinking about is what upgrades I was going to spend my resources on between rounds.

I appreciate the simpler ruleset behind Doom Arena, because you can explain the rules to friends pretty quickly and be rolling dice shortly after. That being said, I wouldn't complain if there were a smidgen more depth to be found. To be fair, the prototype I had access to and a work-in-progress ruleset included only two-player game modes, whereas the final game will be playable with 2-4 players, so it's possible the additional depth I am hoping for will be found in the final rules and other game modes. On the topic of game modes, I will say that having official rules for starting with more upgrades is smart, and makes for a ton of chaotic fun, and I could see some great matches happen by adopting a pick/counter-pick approach.

The version of Doom Arena that I played featured miniatures showcasing the classic looks of Doom Guy and demons that players of the original game from the '90s will recognize. But those who jumped on the chainsaw wagon in more recent decades will have a version for them, too. Modiphius is producing a mechanically identical version that instead has arenas, models, and weapons pulled from the most recent Doom: The Dark Ages, with Doom Guy replaced by the menacing Doom Slayer and demons including the Mancubus, Imps, Imp Stalkers, Hell and Battle Knights, Pinky Rider, Arachnotron, and Soldiers. And for folks who may be lacking in storage space, Modiphius will also offer a version that replaces the plastic miniatures with acrylic standees, shrinking the box size and lowering the cost.

When I first heard the announcement that Modiphius was designing a new Doom board game, my mind immediately went to images of playing as Doom Guy, exploring corridors, finding keys to unlock doors, that eventually would lead to a fight with a big scary demon. Something more akin to say a Betrayal at House on the Hill, Cthulu: Death May Die, or Zombicide. I still would love a Doom game like that, but I can't deny that Doom Arena captures the spirit of these games splendidly.

This is a series about killing as many things as fast as possible, and Arena delivers on that premise in an exciting and digestible package. Even playing dice with this WIP build led to tense moments where I had to hold my breath as I rolled my dice, or giant sighs of relief as my demons avoided being brutally dismembered by a chainsaw. I eagerly look forward to seeing what sort of additional elements or add-ons will be available to play around with and what sort of other game modes will ship in the final release that use three and four players. With the Doom Arena Board Game, Modphius looks to deliver a box that fans of both the video games and board games in general can enjoy, and I am counting down the days until I can rev up my chainsaw again and take it to some demons again.

Doom the Arena Board Game’s campaign runs until November 21, 2025 with an expected delivery date of October 2026.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.



-- Source: https://www.ign.com/articles/doom-arena-board-game-hands-on-preview-rip-and-tear-on-the-tabletop