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Clair Obscur: Expedition 33 Team Admits the RPG's Success Has Surprised Them — 'It Was Not Supposed to Be Big'
Released Nov. 28th, 2025

The director of Clair Obscur: Expedition 33 always believed the turned-based RPG was going to be "cool," but had no idea it would get this "big."

Talking to Radio Times Gaming following this year's Golden Joysticks awards, creative director Guillaume Broche spoke candidly about the studio's work, admitting that the game's reception from fans and critics alike has been so unexpected, saying "nobody really understands what's happening."

"I think people don't really realize that, now it's become big, but before the launch, it was not supposed to be big," Broche said. "I think we all felt the same thing. It's going to be cool. It's not going to be big, it's going to be cool. And what's happening today is like, as we say, nobody really understands what's happening.

"It's a weird feeling, when you put your heart out into the world and the world embraces it and gives you so much love back. We get so much love from the players... it's so touching and incredible that it's very hard to explain."

Ben Starr — who voices Verso in the RPG — feels the same, adding: "It was never intended to be as big as it is. It's turned into this kind of cultural moment, phenomenon, but that's just because the game is very honest, I think. And a lot of people have bought into that.

"I don't think anyone expected this because it's a small game. No one expected those numbers, and we've all just been messaging each other thinking, this is, well, this is just silly. This is just silly now. Everyone just stop. It's a silly joke. But yeah, it's been very cool."

Clair Obscur: Expedition 33 launched on April 24 across PC and console, but also straight into Xbox Game Pass as a day-one title. In IGN's 9/10 review of Clair Obscur: Expedition 33, we described it as a "modern RPG classic," adding: "In so many ways, Clair Obscur: Expedition 33 reminded me of numerous classic and contemporary RPGs I love, but developer Sandfall truly understood why those games are special and made the pieces it borrowed its own."

Clair Obscur: Expedition 33 has sold 5 million copies in five months, making it one of the biggest hits of the year. It also received a record-breaking 12 nominations at this year's The Game Awards, and is up for Best Direction, Best Narrative, Best Art Direction, Best Score and Music, Best Audio, Best Independent Game, Best Debut Independent Game, and Best RPG, as well as the ceremony's coveted Game of the Year gong. Three of its performers are also up for Best Performance.

If that's convinced you to give it a go, be sure to check out our tips for the important things to know before going into Clair Obscur: Expedition 33. The studio recently published update 1.4.0, adding key features like a Battle Retry option alongside a host of quality-of-life changes, visual improvements, and bug fixes.

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Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.



-- Source: https://www.ign.com/articles/clair-obscur-expedition-33-team-admits-the-rpgs-success-has-surprised-them-it-was-not-supposed-to-be-big