
Monster Hunter Wilds Title Update 4, which addresses a number of stability and performance issues, arrives on December 16, Capcom has announced.
As part of this, Capcom has "committed" to improving stability and performance, detailing what changes are coming and when, including CPU/GPU improvements, load reduction, and the optimization of "PC-specific processes and addition of options and presets to reduce processing load."
The commitment comes as Monster Hunter Wilds' impressive sales, especially on PC, were offset by its 'Mixed' Steam reviews at launch. Despite director Yuya Tokuda's commitment to stability and improvements, dissatisfaction persists, and even with new content and seasons, fans remain unhappy with the state of the game, to the point where some are taking things too far and harassing individual Capcom team members.
Now, Capcom says the free Title Update 4 will introduce "an array of performance improvements across all platforms," focusing on CPU and GPU optimization and reducing processing load "with more than 100 under-the-hood improvements, among others."
"We'll follow this up in January with a PC-specific update with even more improvements, and are looking into further optimization for implementation in the February content update," the team explained. "We're committed to making Monster Hunter Wilds a great experience for all players. Thank you for your patience and continued support."
Here's the full list of changes, with more to come on December 12:
CPU/GPU optimization (All Platforms: PS5, Xbox Series, Steam)
Optimization of PC-specific processes and addition of options and presets to reduce processing load (Steam)
Last week, at the PlayStation Partner Awards 2025 Japan Asia held in Tokyo, Monster Hunter Wilds won the Grand Award and the User's Choice Award. In an interview held before the award ceremony, Ryozo Tsujimoto, the producer of this work, and Yuya Tokuda, the director, answered questions from local media, and acknowledged the criticisms raised by players.
"Immediately after the release, we apologized for the inconvenience caused by the volume of content and the difficulty level," Tokuda said. "Despite this, we were delighted to receive various awards, including Users' Choice awards. We would like to thank all the players who have given their opinions and spoken warm words even in this situation. The development team was able to turn everyone's feedback into an asset and work on the update with all our strength, and I think the result was also the reason why players voted for us."
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.