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Castlevania: Belmont's Curse Is 'Not a Roguelike or a Roguelite Game,' Konami Insists
Released Mar. 5th, 2026

Castlevania: Belmont's Curse — announced at Sony's State of Play showcase last month as part of Konami's celebration of Castlevania's 40th(!) anniversary — will play like a classic Castlevania game rather than a roguelike, despite the expertise of the studio making it.

That's according to Konami, which told The Verge earlier this week that while the game is in development by Dead Cells maker Motion Twin, it will play like a traditional Castlevania game.

"Castlevania Belmont's Curse is a 2D action-exploration game where players can freely explore vast, elaborately crafted maps," Konami's Tommy Williams said. "It is not a roguelike or roguelite game."

As for why Konami's making this clear now? Well, the announcement trailer did leave some fans wondering about the gameplay, not least because some thought they spotted a whip card pop-up on screen, as though it was a roguelike power-up.

As one prospective player said on Reddit following Konami's clarification: "Okay NOW I'm interested. I'm so sick of Metrovania games that are roguelike or roguelite or Soulslike, for that matter." Another simply said: "I wouldn't want it any other way, to be honest."

Castlevania: Belmont's Curse is out later this year on Nintendo Switch, PC, PS5, and Xbox Series X/S, and is already available to pre-order. The new stylized 2D Castlevania game co-developed by Evil Empire and Motion Twin is set in 1499, where Medieval Paris is engulfed in flames as monstrous creatures suddenly emerge from the shadows. Armed with the legendary holy whip, the Vampire Killer, Trevor Belmont’s successor ventures into the burning streets and the looming castle to hunt down the beasts.

Konami says this is just the first announcement to mark the series' fourth decade, which started way back on the original Nintendo Entertainment System and has since spawned a hugely successful and critically acclaimed adult animated series on Netflix.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.



-- Source: https://www.ign.com/articles/castlevania-belmonts-curse-is-not-a-roguelike-or-a-roguelite-game-konami-insists