
Marathon has its first post-launch patch, which makes a number of important balance changes.
Marathon Update 1.0.0.4 makes changes that make the extraction shooter slightly easier, following feedback from some players that it is too hard due to the sparseness of ammo and healing items, as well as the toughness of the enemy AI.
The patch increases the number of Med Cabinets and Munitions Crates that can spawn on Perimeter, the starting map, increases the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits, and reduced the frequency that UESC Grenadiers drop EMP grenades.
For combat, the range that gunfire and explosions can be heard from is increased. Specifically on UESC, Marathon’s AI enemies, health of most UESC enemies and shield hp of UESC bosses is reduced by a small amount.
Perhaps in anticipation of Marathon’s hardcore fans criticizing Bungie for catering to casual players, the developer added a note with this change to reassure them that enemy AI will still present a stiff challenge.
“With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat,” Bungie said. “The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.”
Additionally, Bungie community chief Cosmo tweeted to say the UESC enemies “will still f**k you up,” in response to concern that this patch is a reaction to some who say Marathon is too hard.
As for weapons, thermal scopes are nerfed, and Overrun has increased default ammo capacity. Crucially, the promised rewards pass and store changes are now in place.
The patch comes amid significant debate about the success or otherwise of Marathon, which is a crucial release for Bungie following significant financial issues that even studio owner Sony itself has highlighted. We don’t have player numbers from Sony or Microsoft, but on Steam, Marathon hit a peak player concurrent figure of 88,337. Marathon appears to be holding relatively steady on Valve’s platform. But we do not have a sales figure for Marathon, and no comment yet from either Sony or Bungie on whether it’s meeting expectations. Are people bouncing off Marathon because of how hard it is? Are some put off by its steep learning curve?
Thermal Scopes
Overrun
Rook
DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.
Introducing NuCaloric Contract
Introducing Traxus Contract
Outpost
DEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.
If you're jumping into Marathon, check out IGN's Beginner's Guide and Tips guide to familiarize yourself with how the game works (and don't forget to check out the Things to Do First!). You'll likely find yourself running out of inventory space pretty fast, so find out how to get more in our How to Unlock More Backpack Slots guide, and if you're playing with a controller, make sure you're applying the Best Controller Settings.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.