
Slay the Spire 2 developer Mega Crit has released a new major patch for the roguelike deckbuilder sequel that pulls an Act 3 boss out of the game.
In an update on Steam detailing patch v0.105.0, available now in the beta branch, Mega Crit confirmed it had removed Doormaker, replacing it with Aeonglass.
The significant change comes as Slay the Spire 2 wrestles with pretty much constant review bombing campaigns in reaction to balance changes, including to Doormaker. In late April, Mega Crit addressed Doormaker and the complaints about its various frustrating abilities, insisting it wanted to give players the chance to get to grips with it.
"We are currently monitoring the Doormaker and looking at a combination in-game feedback, social media posts, and metrics," Mega Crit said at the time. "We want to give players time to adjust a bit, otherwise we'll be balancing around kneejerk reactions. Currently, from looking at millions of runs, Doormaker's overall difficulty/winrate is in a good place (slightly weaker than the other Act 3 bosses both in kill rate and damage dealt). However, we do want to ensure that its mechanics aren't too abrasive against certain playstyles."
Clearly, Mega Crit decided the game would be better off without Doormaker all together. But it will be interesting to see how this change goes down with players. Recent reviews for the game on Steam are “mostly negative,” with all English reviews still on “very positive.” As IGN has reported, Steam users in China will often take to review-bombing because they’re unable to express their frustrations with a video game in other ways.
“Doormaker has been replaced with a brand new boss, Aeonglass!” Mega Crit said. “While Doormaker had interesting micro decisions in the fight, he was over the complexity threshold of what we want and had lingering issues. We decided that starting over fresh will let us hit what we actually want for an Act 3 boss.”
Meanwhile, Mega Crit confirmed it had switched to releasing a patch every two weeks rather than one to help the development team work on bigger changes.
“This may be a bit surprising as the first game patched weekly, but it was a lot of work so it really sucked,” the developer said. “Anyways, the two-week cadence should make it less hectic for us, allowing bigger changes and more time working and polishing stuff before it goes out. It also allows more time for beta players to absorb and give feedback on changes.”
Elsewhere, Slay the Spire 2 now has The Bestiary. “While it's still an outline of what it will end up being, we hope that seeing these monsters and their animations and data (not yet implemented) all listed in a separate screen will be fun,” the developer added.
Slay the Spire 2 is still in early access, and will no doubt change significantly between now and its full launch. This latest patch makes a number of balance changes — check out the patch notes below to find out more.
General:
Silent:
Regent:
Defect:
Colorless Cards:
Enemies:
Ancients:
Events:
General:
Ironclad:
Silent:
Regent:
Necrobinder:
Colorless Cards:
Potions & Relics:
Ancients:
Enemies:
Multiplayer:
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.