As I've come to expect in Switch ports of graphically-intensive games, the concessions most noticeably come in the form of a very low level of detail, significantly reduced environmental objects, and the absence of many ambient and post-processing visual effects, among other things. The result is a fuzzy, watercolour-like image of a barren world, and you certainly lose a lot of the awe that comes with seeing the game's large, lush open areas and intricately detailed cities. But more importantly, the low visual fidelity makes it more difficult to spot enemy characters--especially at mid-to-long-range, and especially using the Switch's handheld mode; they tend to blend together, often sharing the same muted colour palettes.
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