Blitz: The League
Blitz: The League
Released n/a
Blitz: The League is very similar to previous installments in the Blitz series, as it depicts a dark version of gridiron football. Like previous games in the series, first downs are awarded at 30 yards, not 10; there are eight men to a side (similar to arena football, not 11, à la American football); penalties and referees do not exist (although players are somehow prohibited from going offsides); and overly vicious tackles and blocking are the norm. On gaining yards, making tackles for a loss, scoring, or forcing turnovers, players are rewarded with an increased "Clash" meter. When the "Clash" meter is charged up, players may perform "dirty" stiff-arms, dodges, rush avoidance (for quarterbacks), or, most importantly, "dirty hits" on defense. Performing a "dirty" hit or stiff-arm causes opposing players to lose stamina (in essence, reducing their effectiveness) and occasionally become injured (An image of an x-ray would zoom into a specific bone and snap or a ligament tearing). After successfully performing a number of "Clash" moves (or forcing turnovers and scoring touchdowns), players can perform "Unleash" moves which are nearly unstoppable.

When an injury occurs, the player may choose to "treat" the injury normally, or "juice" the injury (inject an athlete with painkillers). "Juicing" causes an injury to be ignored, but increases the risk of more severe injuries. However some injuries are so serious (kneecap fracture, torn ACL, wrist fracture, ruptured Achilles), that juicing is not a possible option.

"Campaign Mode"

In single-player "Campaign" mode, the player is challenged to win championships in all three divisions of the fictitious League. The player begins by creating a new team, designing its uniforms and choosing a team name, then picks one of three defensive veterans and one of three offensive rookies as team captains.

The player must win seven of ten regular-season games in each division, followed by a division championship. Players need to decide on a training program for each athlete, which gradually increases the athlete's skills. Players also earn money for each game based on performance, "dirty hits" performed, etc., and can also earn additional money for "gambling" on the results of a game. With this money, players may purchase superior equipment, training facilities, and drugs (some legal, some not) that can be used to augment performance. Occasionally, players may be asked if they would like to spend money to send prostitutes to the opposing team's room before a game (an option based on the supposed real-life exploits of game spokesman Lawrence Taylor), which greatly reduces their strength on game day.

In "Campaign" mode, the player is also periodically shown cutscenes illustrating a variety of subplots involving the team. The game begins at the end of the previous season, when Quentin Sands of the New York Nightmare lands a devastating, career-ending hit on your team's star quarterback (not unlike Taylor's infamous sack of Washington Redskins QB Joe Theismann), as the team is demoted to Division 3. As the game progresses, the player learns that the veteran captain returned to the game as a result of financial troubles, while the rookie is portrayed as a naive yet talented individual whom Sands has targeted as the next player whose career he'll end on the field.

The story of the "Campaign" mode was partially written by former writers of Playmakers, a controversial show on the ESPN network that was canceled due to the NFL's objections to its portrayal of professional football players. Like in the series, the pro circuit chronicled in the game is simply referred to as "The League".