
Liminal
A shifting Guild mind-procedure arena with a changing center lane and tight corridor rotations.

A shifting Guild mind-procedure arena with a changing center lane and tight corridor rotations.

A Japanese game show course with obstacle lanes, launch pads, pool routes, and backstage flanks.

A Japanese rooftop remaster where outer ledges punish bad footing and inner paths force close fights.

A remote Yamanashi hot spring resort where steam, statues, and resort interiors shape visibility and movement.

The classic snowy mountaintop facility returns as a mid-sized Black Ops battlefield.

A fortified crime-family villa with mansion grounds, courtyard pressure, and classic mid-map control.

An Arctic Guild facility with tundra approaches, interior buildings, and a dangerous central bridge.

A submarine map focused on narrow corridors, ascenders, upper decks, and long deck sightlines.

A luxury resort remaster centered around the mall, concourse, nightclub, and stairwell fights.

A remastered urban expressway collapse with ruined roads, shops, bath house, restaurant, and promenade routes.

A large Avalon arsenal zone with waterways, harbor warehouses, fortifications, rooftops, and long sightlines.

A frozen hallucination facility with red-static TVs, central brainwashing equipment, and a control room anchor.

A Japanese sake factory built around production areas, depot paths, and a steaming room.

A small Mason nightmare map with blood-red visuals and aggressive close-range fights.

The Black Ops 2 favorite returns with plaza control and tight electronics chokepoint pressure.

The Rolling Hills distillery returns with road fights, bar brawls, upper barn angles, and Wall Jump options.

A compact neon rooftop map with ducts, vents, maintenance passages, Wall Jumps, and lethal drop-offs.

A remastered Black Ops 2 nuclear facility with updated visuals and the same high-pressure lane fights.

A distorted carrier-deck hallucination with frozen explosions, suspended debris, and close-quarters deck combat.

The Black Ops 2 classic returns with central road control, second-story power spots, and familiar town lanes.

A Guild research facility mixing sleek interiors, exposed exterior lanes, Wall Jumps, and loose three-lane flow.

A Menendez-compound nightmare reshaped by Mason’s fear, fractured reality, and warped combat spaces.

The remastered retro-futuristic Nuketown variant built for fast, explosive suburban combat.

An offshore drilling platform with central drill pressure, barge fights, mineral containers, and grinder-pit danger.

A cliffside Guild lab with vat chambers, morgue interiors, an underpass core, and a narrow skybridge.

An Australian solar-array installation with open grounds, towers, pumps, storage cover, and climbable crate routes.

A cold robotics complex with inner facility branches, snowy perimeter drops, long-range angles, and lift access.

A harbor research complex with demo spaces, twin wings, covered walkways, and a central rotating-wall range.

A neon shopping district after a monorail crash, with park, market, street junctions, and upper sightlines.

A damaged floating resort with atrium and bar fights, maintenance routes, baggage claim, and wreckage outside.

A Japanese Guild compound with courtyard control, driveway and helipad routes, dojo fights, and roof traversal.

The underside of a docked aircraft carrier with welding arms, ascender access, gantry routes, and work-site fights.

Mason’s Alaskan childhood home under northern lights, mixing cabin combat, rocky flanks, outbuildings, and water routes.

A tiny hospital map split between normal medical spaces and a surreal dreamscape.

A frozen crash site with snow paths, meltwater routes, rugged cover, an ice cavern, and underpass ambushes.

A rustic Silverbrook mountain village with military vehicles, frontier buildings, balconies, and commandeered town routes.

The high-speed train station returns with track fights, terminal routes, control-room angles, and passing-train danger.

The superyacht returns with bow-to-stern action, center-deck collisions, opposing vantage points, and engine-room close quarters.

A Japanese beachside mansion version of Raid with courtyard fights, pool routes, garden pauses, and luxury interiors.

A large Avalon downtown district with hotels, cafes, underpasses, parks, rooftops, ascenders, vehicles, and helicopters.

A large Avalon coastal military compound with shoreline vehicle combat, outer fortifications, towers, ladders, and barracks.